top of page
Untitled presentation (4).jpg
BFCC_edited.png

Hopper Quest

Copy of FTW 202526.png

Lesson 10

Students immerse themselves in the engineering design process by prototyping drone attachments for "Window Washing" and building custom courses as "Obstacle Architects". These missions emphasize iterative problem-solving, requiring teams to ask, plan, test, and modify their designs to achieve successful flight outcomes.

What Students Learn

Students explore the real-world application of maintenance robotics, observing how drones are currently used for high-rise cleaning. They learn to balance technical constraints—ensuring attachments are lightweight and secure—while maintaining flight safety by keeping sensors and propellers clear. Through course design, students develop skills in precision coding, utilizing loops, turns, and altitude changes to navigate complex environments.

What Students Do

After a "Would You Rather" icebreaker, teams engineer a device using classroom supplies to make 2-inch marks on paper "windows" at various heights. During the "Obstacle Architects" phase, students repurpose found items into creative barriers and sketch out designs before building and coding a successful autonomous path. Each session concludes with a detailed equipment inventory and a reflection on how their final prototypes compared to their initial brainstormed sketches.

bottom of page