top of page
Untitled presentation (4).jpg
BFCC_edited.png

Hopper Quest

Copy of FTW 202526.png

Lesson 3

Students transition from piloting to coding by moving from unplugged programming to full block‑based drone control. They learn how clear instructions, testing, and debugging shape successful code, then apply these skills in color‑based landing challenges and a coded Tic‑Tac‑Toe competition.

What Students Learn

Students learn how coding translates into drone movement by exploring FTW Code’s block‑based commands and seeing how precise instructions affect Hopper’s behavior. They build understanding of sequencing, iteration, and debugging as they test and refine their programs. Through the Color Coding Challenge and coded Tic‑Tac‑Toe, they compare manual flight to coded automation and learn how accuracy, clarity, and teamwork improve both coding and drone performance.

What Students Do

Students begin with the Robot Maze, writing step‑by‑step instructions to guide a “robot” and revising their code through testing and debugging. They then explore FTW Code, create simple programs, pair Hopper to their device, and run their first coded flights. In the Color Coding Challenge, they write code to land Hopper on pads in a specific sequence, experimenting with single or multi‑step programs. The Quest ends with Coded Tic‑Tac‑Toe, where teams strategize, write code for each move, and compete to get three in a row while managing penalties and shared roles.

bottom of page