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Hopper Quest

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Lesson 8

Students take on the role of autonomous drone delivery engineers, using coding and the Engineering Design Process to solve complex logistics challenges. They must program Hopper to navigate around "no-fly" zones and tall buildings to deliver a gaming console before competing in a high-speed, multi-target delivery race.

What Students Learn

Students deepen their understanding of autonomous systems by learning how drones optimize logistics and route planning. They explore technical constraints such as radio interference zones and altitude limits while applying debugging strategies to improve flight efficiency. Through competition, they learn the importance of precision landing, time management, and team coordination in a high-pressure environment.

What Students Do

After a "Power Up" icebreaker centered on gaming and imagination, students begin the "Game On" quest by sketching and coding a flight path from Home Base to a Friend's House. They must navigate a 20'x20' grid, avoiding tall towers and interference zones without flying above 6 feet. In the "Delivery Dash" competition, teams program Hopper to autonomously land on nine different targets, including towers of varying heights. They compete in two 15-minute rounds to achieve the fastest completion time and highest number of successful deliveries.

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