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Quench the Flames
Lesson 3

Quench the Flames

Students learn about and discuss the past and the future of firefighting. Then, they work through a real-life case study using the Engineering Design Process (EDP). During the activity, code Hopper to deliver water to burning buildings after visiting a water source using their knowledge of geometry and trigonometry.

Learning Objectives


-Participate in a group discussion working through the Engineering Design Process to envision the possible future of firefighting.


-Use knowledge of right triangles to find the angles Hopper needs to rotate and the distances Hopper needs to fly.


-Accurately code Hopper to extinguish all burning buildings in a simulation.


-Use the Engineering Design Process and STEM practices to redesign Hopper’s code as needed.


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