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Follow The Leader
Follow The Leader
In this activity students will get more familiar with Hopper's controls and working with a visual observer to practice their communication skills by following a list of instructions given by another student.


Distance = Rate x Time
Distance = Rate x Time
How fast does Hopper fly?
How can I find the distance from Hopper's speed?
How can I program Hopper to fly a certain distance?


Tic Tac Toe
Tic Tac Toe
In this activity, students will use advanced piloting skills combined with game theory to play a game of aerial Tic Tac Toe.


Hide and Seek
Hide and Seek
Can a pilot and observer work together to pilot Hopper to complete a task, when the pilot can’t see the operating area?


Aerial Message
Aerial Message
Students will create code to command Hopper to enlarge a figure. The goal is for the drawing to be an exact replica of a figure drawn on paper, but at a larger scale.


Package Delivery
Package Delivery
Teams will participate in a package delivery activity that simulates the delivery of packages using Hopper.


Dance, Dance
Dance, Dance
Students will create code to program multiple Hoppers to follow their choreography.


Fight the Fire
Fight the Fire
In this activity, students will use their flying skills to simulate putting out fires in burning buildings.


Speedy Rescue Level I
Speedy Rescue Level I
In this activity, students will use a basic code for Hopper to simulate delivering a flotation device to a swimmer in trouble.


Speedy Rescue Level II
Speedy Rescue Level II
In this activity, students will use a basic code for Hopper to simulate delivering a flotation device to a swimmer in trouble.



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